Computer games, whether accessed online or through commercial software, have learning potential in educational settings. However, alignment with national, state, or local curriculum requirements can create a barrier. The purpose of this study was to conduct a content analysis of selected games that could be used in a sixth grade geography or social studies classroom. Analysis showed that the content of the games align with curriculum requirements set forth in the sixth grade social studies texas essential knowledge and skills (teks) as well as geography for life: national standards in geography (1994). This study also highlights implementation strategies that could be used with the games. With proper implementation, it is possible that the learning potential of games can be achieved in a formal classroom. Further studies should be undertaken to demonstrate this notion. 2012 Copyright taylor and francis group, llc.